Released by Jens Kafitz, 2021 - www.MariExtensionPack.org | Join us on & or
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RELEASE : May 6th, 2021
BACKWARDS COMPATIBLE TO: Extension Pack 5 + 5 R2 | R3 | R4 | R5
MINIMUM MARI REQUIREMENT (for Mari 4.x): MARI 4.1v2
MINIMUM REQUIREMENT (for Mari 5.x): Unsupported due to Python Version differences
RECOMMENDED: MARI 4.7v1 or higher
MARI NON-COMMERCIAL is not supported due to restrictions by the Foundry
Introduction
New Features
Feature Changes
Bugfixes
Studio Deployment Updates
ICONLEGEND
New Feature Feature Update Feature available in Nodegraph only Feature requires Mari 4.7 or higher
Extension Pack 5 R6, the 5th free update of the Extension Pack 5 Series, introduces a powerful baking Bridge to Substance® and continued bugfixing.
For a full overview of the features released in Extension Pack 5 see each dedicated release notes.
• Extension Pack 5 R5 Release Notes
• Extension Pack 5 R4 Release Notes
• Extension Pack 5 R3 Release Notes
• Extension Pack 5 R2 Release Notes
• Extension Pack 5 R1 Release Notes
Substance Baker Bridge
The Substance Baker Bridge gives access to the Industry Leading, highspeed Baking Toolset of Substance 3d by Adobe ® from within Mari.
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Key Features of the Substance Baker Bridge include:
o Ultra fast baking of Ambient Occlusion, Curvature, Thickness and many more via Substance Automation Toolkit or Substance Designer (12.1+).
o Full GPU Acceleration where available, fast CPU baking otherwise
o 15 different Bakers
o Per Baker Override settings (e.g. udim range, resolution etc.)
o Bake Previews
o direct import of results into Mari
o highres to lowres Baking and mesh-linking (e.g. you only want to get occlusion from a couch onto the floor but not the walls)
The Substance Baker Bridge requires either 'Substance Automation Toolkit' or 'Substance Designer (12.1)' to work.
The Substance products are 3rd party software, not included with Extension Pack or MARI.
Paint Through Image Flip
Convenience Buttons to flip your Paint Through Image in X or Y have been added to the Paint Through Toolbar
Image Manager Drag & Drop
Dragging multiple selected images from the Image Manager into either Nodegraph or Layerstack and selecting a Nodetype from the
Extension Pack Node Type Chooser , will now create one Node/Layer per Image
Click on a feature for more information
Project Templates
On Linux, pressing the 'View Template Location' Button in the Import Project Template and Manage Project Templates Dialogs, had no effect
Unticking the 'Clear Existing Nodegraph' Option in the Import Project Template had no effect, and even when off, the existing nodegraph was still removed
Unreal Advanced Shader
Fixed a bug in the Unreal Advanced Shader , where changing the Occlusion Slider had not effect.
Fixed a bug in the Unreal Advanced Shader , when ingesting Materials via the Mari Material Ingest Tool , and some channels were not tagged as scalar
Multi Mixer X4 / X8
The Opacity Sliders of the MultiMixer X4 & MultiMixer X8 Node were scaling the opacity exponentially down. The result was, that the same
slider values compared to a merge node was producing a different opacity
STUDIO DEPLOYMENT UPDATES
If you have previously downloaded the Help Files for offline usage you should replace it with the new one using the method described here