Released by Jens Kafitz, 2021 - www.MariExtensionPack.org   | Join us on  & or



Download Online Help




RELEASE:  May 6th, 2021


BACKWARDS COMPATIBLE TO: Extension Pack 5 + 5 R2 | R3 | R4 | R5



MINIMUM MARI REQUIREMENT (for Mari 4.x):  MARI 4.1v2


MINIMUM REQUIREMENT (for Mari 5.x):  Unsupported due to Python Version differences



RECOMMENDED:  MARI 4.7v1 or higher



MARI NON-COMMERCIAL is not supported due to restrictions by the Foundry


               



Introduction

New Features

Feature Changes

Bugfixes


Studio Deployment Updates


ICONLEGEND


New Feature       Feature Update       Feature available in Nodegraph only       Feature requires Mari 4.7 or higher      


EXTENSION PACK 5 R6

Extension Pack 5 R6, the 5th free update of the Extension Pack 5 Series, introduces a powerful baking Bridge to Substance® and continued bugfixing.


 For a full overview of the features released in Extension Pack 5 see each dedicated release notes.


Extension Pack 5 R5 Release Notes

Extension Pack 5 R4 Release Notes

Extension Pack 5 R3 Release Notes

Extension Pack 5 R2 Release Notes

Extension Pack 5 R1 Release Notes



NEW FEATURES


The Substance Baker Bridge gives access to the Industry Leading, highspeed Baking Toolset of Substance 3d by Adobe® from within Mari.



Key Features of the Substance Baker Bridge include:


oUltra fast baking of Ambient Occlusion, Curvature, Thickness and many more via Substance Automation Toolkit or Substance Designer (12.1+).

oFull GPU Acceleration where available, fast CPU baking otherwise

o15 different Bakers

oPer Baker Override settings (e.g. udim range, resolution etc.)

oBake Previews

odirect import of results into Mari

ohighres to lowres Baking and mesh-linking (e.g. you only want to get occlusion from a couch onto the floor but not the walls)





The Substance Baker Bridge requires either 'Substance Automation Toolkit' or 'Substance Designer (12.1)' to work.


The Substance products are 3rd party software, not included with Extension Pack or MARI.





Convenience Buttons to flip your Paint Through Image in X or Y have been added to the Paint Through Toolbar






FEATURE CHANGES - TOOLS


Dragging multiple selected images from the Image Manager into either Nodegraph or Layerstack and selecting a Nodetype from the 

Extension Pack Node Type Chooser, will now create one Node/Layer per Image




BUGFIXES

Click on a feature for more information


On Linux, pressing the 'View Template Location' Button in the Import Project Template and Manage Project Templates Dialogs, had no effect


Unticking the 'Clear Existing Nodegraph' Option in the Import Project Template had no effect, and even when off, the existing nodegraph was still removed




Fixed a bug in the Unreal Advanced Shader, where changing the Occlusion Slider had not effect.


Fixed a bug in the Unreal Advanced Shader, when ingesting Materials via the Mari Material Ingest Tool, and some channels were not tagged as scalar



The Opacity Sliders of the MultiMixer X4 & MultiMixer X8 Node were scaling the opacity exponentially down. The result was, that the same

slider values compared to a merge node was producing a different opacity






STUDIO DEPLOYMENT UPDATES


If you have previously downloaded the Help Files for offline usage you should replace it with the new one using the method described here