Custom Surface Normal by Jens Kafitz


Where to find it:


Add Procedural Layer / Geometry / Extension Pack /


NodeGraph / Right Mouse Click / Add Nodes / Geometry / Extension Pack /




Node Overview

Node Ports

Node Properties

Main Tab

Rotate Normal

Offset Normal


The Custom Object Normal Node is a variation of Mari's default 'Object Normal' Node. 

However it has added options to change the normal orientation.


The Custom Object Normal Node has mask applications (by isolating different directions of a model in combination with a 

Color Switch) and can be helpful to create flow maps used by Nodes such as Paintable Gabor Noise.


Rotating Normals on a model:



Node Overview



Node Ports


Manifold

Allows you to connect a Manifold Node to drive the transformation of the Normals


Node Properties


MAIN TAB

Rotate Normal


Rotate X /  Y / Z

Will rotate the normal around the specified axis. Rotation is in degrees from original.


Offset Normal


Offset X /  Y / Z

Will move the normals along the specified axis. 




Values outside slider range


You can enter numbers outside the slider range in the numerical field