gl_discreetAB_random


Where to find it:


NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / D /




Description


Returns A or B based on a Seed and Probability e.g 


if randomNumber_generated_by_Seed >= Probability return A, else B


Node Ports


•A

Possible Output


•B

Possible Output


•Probability

Chance of A


•Seed

Seed Value for Random Function




Node Outputs


•Output RGB

Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0


•R

Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0


•G

Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0


•B

Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0


•A

Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0