gl_discreetAB_random


Where to find it:


NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / D /




Description


Returns A or B based on a Seed and Probability e.g 


if randomNumber_generated_by_Seed >= Probability return A, else B


Node Ports


A

Possible Output


B

Possible Output


Probability

Chance of A


Seed

Seed Value for Random Function




Node Outputs


Output RGB

Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0


R

Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0


G

Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0


B

Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0


A

Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0