gl_discreetAB_compareBase


Where to find it:


NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / D /




Description


Returns A or B based on a Base Value and Probability e.g 


if Base >= Probability return A, else B


Node Ports


•A

Possible Output


•B

Possible Output


•Probability

Chance of A


•Base

Base Value to compare against Probability




Node Outputs


•Output RGB

Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0


•R

Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0


•G

Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0


•B

Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0


•A

Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0