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Weave 2D by Nicholas Breslow |
Where to find it:
Add Procedural Layer / Procedural / Extension Pack / Pattern /
NodeGraph / Right Mouse Click / Add Nodes / Procedural / Extension Pack / Pattern /
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This Node is also available as a Triplanar Version |
Weave 2D is similar to Maya's 'Weave' texture, creating a fabric pattern.


•Manifold (UV)
Overwrite the default UVs used with custom uvs (for example through a Manifold UV Node).
This can be used to control UV settings from a separate node entity
•Width
The width of each shape. Overwrites Width Slider.
•Contrast
Contrast result with a midpoint of 0.5. Overwrites Contrast Slider
•Gradient Start
Control the Gradient Start. Overwrites Start Slider
•Gradient End
Control the Gradient Start. Overwrites End Slider
MAIN TAB
•Repeat
The number of shapes to draw horizontally and vertically.
•Width
The width of each shape
•Color A
Color of fabric shape
•Color B
Color of gaps between shapes.
•Contrast
Contrast result with a midpoint of 0.5.
•Start
The Value range up to which Color A is drawn.
•End
The Value representing the full Color B.
•Falloff
Remap Curve against the final result.
TRANSFORM TAB
•UV Rotation
Rotation in degrees. Pivot is the center of each UV Tile / UDIM.
•U Offset
Translates shapes horizontally in UV Space.
•V Offset
Translates shapes vertically in UV Space.
•U Repeat
Multiplier against 'Repeat' for the number of shapes drawn horizontally in UV Space.
•V Repeat
Multiplier against 'Repeat' for the number of shapes drawn vertically in UV Space.