Weave 2D by Nicholas Breslow


Where to find it:


Add Procedural Layer / Procedural / Extension Pack / Pattern /


NodeGraph / Right Mouse Click / Add Nodes / Procedural / Extension Pack / Pattern /



This Node is also available as a Triplanar Version




Samples

Node Overview

Node Ports

Node Properties

Main Tab

Scale

Color

Gradient

Transform Tab

Transform


Weave 2D is similar to Maya's 'Weave' texture, creating a fabric pattern.


Samples


Node Overview



Node Ports


Manifold (UV)

Overwrite the default UVs used with custom uvs (for example through a Manifold UV Node).

This can be used to control UV settings from a separate node entity


Width

The width of each shape. Overwrites Width Slider.


Contrast

Contrast result with a midpoint of 0.5. Overwrites Contrast Slider


Gradient Start

Control the Gradient Start. Overwrites Start Slider


Gradient End

Control the Gradient Start. Overwrites End Slider


Node Properties


MAIN TAB

Scale


Repeat

The number of shapes to draw horizontally and vertically.


Width

The width of each shape


Color


Color A

Color of fabric shape


Color B

Color of gaps between shapes.


Gradient


Contrast

Contrast result with a midpoint of 0.5.


Start 

The Value range up to which Color A is drawn.


End

The Value representing the full Color B.


Falloff

Remap Curve against the final result.





TRANSFORM TAB


Transform


UV Rotation

Rotation in degrees. Pivot is the center of each UV Tile / UDIM.


U Offset

Translates shapes horizontally in UV Space.


V Offset

Translates shapes vertically in UV Space.


U Repeat

Multiplier against 'Repeat' for the number of shapes drawn horizontally in UV Space.


V Repeat

Multiplier against 'Repeat' for the number of shapes drawn vertically in UV Space.