Value Adjust (Balance,Contrast,Brightness)


Where to find it:


Add Adjustment Layer / Extension Pack / Histogram / 


NodeGraph / Right Mouse Click / Nodes / Filter / Extension Pack / Histogram / 




Video

Node Overview

Node Ports

Node Properties


The Value Adjust Node (Balance,Contrast,Brightness) houses commonly used operations in a single node


Video


Node Overview



Node Ports


Input

The input texture to change


Balance

Adjusts the Balance of the Input Texture. Replaces the Slider value if mapped


Contrast

Adjusts the Contrast of the Input Texture. Replaces the Slider value if mapped


Brightness

Adjusts the Brightness of the Input Texture. Replaces the Slider value if mapped


Mask

Optional Mask to limit the effect



Node Properties


MAIN TAB


Balance

Adjust the Balance of the Input Texture


Contrast

Adjust the Contrast of the Input Texture.


A default contrast midpoint of 0.5 is used.


Brightness

Adjust the Brightness of the Input Texture.

The algorithm used depends on the Brightness Mode


Invert

Invert the corrected result



Clamp Output

Clamp the Output of this Node


Min

The Minimum value to clamp to


Max

The Maximum value to clamp to



Traditional Brightness Mode


Turning the Traditional Brightness Mode on, will switch the Brightness Calculation to the the algorithm commonly used inside of Mari to adjust Brightness. 



oLeft Side:Traditional Brightness OFF

oRight Side : Traditional Brightness ON

oStepping through values from -1 to 1 in 0.1 incremented




Mask Intensity

Control the intensity of the effect.

If a Mask it attached to the Mask port of the node this will control the intensity of the supplied mask