Remap Color


Where to find it:


Add Adjustment Layer / Extension Pack / Color Correction / 


NodeGraph / Right Mouse Click / Nodes / Filter / Extension Pack / Color Correction / 




Node Overview

Node Ports

Node Properties


The RemapColor Node is a powerful Color Correction Node, giving same results as alRemapColor Node for Arnold (part of alShaders by Anders Langlands).


Please note other than alRemapColor Node inside alShaders this Mari implementation has additional Clamping functionality.

Node Overview

Node Ports


Input

Supplies the map you want to adjust


Gamma

A Value for Gamma Correction. 1.0 is no change to the Input.

If this port is mapped the corresponding value in the Node Properties will no longer be evaluated


Saturation

A value for Saturation. 1.0 is no change to the Input.

If this port is mapped the corresponding value in the Node Properties will no longer be evaluated


HueOffset

An offset value for the Hue., ranging from -180 to +180. 0 means no change

If this port is mapped the corresponding value in the Node Properties will no longer be evaluated


Contrast

A value to adjust the Contrast. 

If this port is mapped the corresponding value in the Node Properties will no longer be evaluated


Gain

Adds gain to the signal, in effect a different form of contrast. Values less than 0.5 increase the gain, values greater than 0.5 decrease it.

If this port is mapped the corresponding value in the Node Properties will no longer be evaluated


Exposure

A value to adjust the Exposure. 

If this port is mapped the corresponding value in the Node Properties will no longer be evaluated


Please note other than the Extension Pack Exposure Adjustment Node in alRemapColor a Exposure

Value of 0 is equal to no change in order to be compatible with alShaders


Mask

Optional Mask to mask out the effect

Node Properties


MAIN TAB


Gamma

A Value for Gamma Correction. 1.0 is no change to the Input.


Saturation

An  value for Saturation. 1.0 is no change to the Input.


Hue Offset

An offset value for the Hue., ranging from -180 to +180. 0 means no change



Contrast

A value to adjust the Contrast. 


Contrast Pivot

The Pivot Point for Contrasting. Larger values than the pivot wil get 'crunched' towards white, lower values towards black



Gain

A gain value on the input texture


Exposure

A value to adjust the Exposure. 


Please note other than the Extension Pack Exposure Adjustment Node in alRemapColor a Exposure

Value of 0 is equal to no change in order to be compatible with alShaders



Clamp Output

When checked, the Output of the Node will be clamped to Min and Max


Min

The Minimum Clamp Value



Max

The Maximum Clamp Value



Mask Intensity

Control the intensity of the effect.

If a Mask it attached to the Mask port of the node this will control the intensity of the supplied mask