gl_trunc


Where to find it:


NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / T /




Description


trunc returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x.

OpenGl Reference


https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/trunc.xhtml


Node Ports


•X

Specify the value to evaluate


Node Outputs


•Output RGB

Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0


•R

Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0


•G

Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0


•B

Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0


•A

Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0