gl_randomRange


Where to find it:


NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / R /




Description


Generates a pseudo random number from min to max


Node Ports


•Min

The Minimum Value the random number can have


•Max

The Maximum Value the random number can have


•Seed

Seed Value for Random Function



Node Outputs


•Output RGB

Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0


•R

Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0


•G

Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0


•B

Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0


•A

Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0