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gl_pow |
Where to find it:
NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / P /
pow returns the value of x raised to the y power, i.e. x^y
https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/pow.xhtml
•X
Specify the value to raise to the power y
•Y
Specify the power to which to raise x
•Output RGB
Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0
•R
Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0
•G
Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0
•B
Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0
•A
Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0