gl_multiply


Where to find it:


NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / M /




Description


Multiplication of X * Y



gl_multiply is no different than the standard mari Multiply Node. It has been included in the math nodes for completion

Node Ports


•X

Multiplier


•Y

Multiplicand

Node Outputs


•Output RGB

Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0


•R

Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0


•G

Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0


•B

Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0


•A

Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0