gl_exp


Where to find it:


NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / E /




Description


exp returns the natural exponentiation of x

OpenGl Reference


https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/exp.xhtml


Node Ports


X

Specify the value to exponentiate.



Node Outputs


Output RGB

Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0


R

Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0


G

Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0


B

Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0


A

Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0