gl_atan2


Where to find it:


NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / A /




Description


The signs of y and x are used to determine the quadrant that the angle lies in. 

The value returned by atan in this case is in the range [−π,π]. The result is undefined if x=0.



OpenGl Reference


https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/atan.xhtml


Node Ports


Y

Specify the numerator of the fraction whose arctangent to return.


X

Specify the denominator of the fraction whose arctangent to return.


Node Outputs


Output RGB

Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0


R

Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0


G

Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0


B

Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0


A

Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0