gl_add


Where to find it:


NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / A /




Description


Addition of X and Y


X + Y



gl_add is no different than the standard mari ADD Node. It has been included in the math nodes for completion

Node Ports


•X

Base Value


•Y

The Value to add to X


Node Outputs


•Output RGB

Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0


•R

Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0


•G

Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0


•B

Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0


•A

Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0