gl_sin


Where to find it:


NodeGraph / Right Mouse Click / Add Nodes / Math / Extension Pack / S /


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Description


sin returns the trigonometric sine of angle.


OpenGl Reference


https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/sin.xhtml

Node Ports


•Angle

Specify the quantity, in radians, of which to return the sine


Node Outputs


•Output RGB

Separate computation for Input Channels Red, Green, Blue with an Alpha Channel of 1.0


•R

Computation for Input Red channel only, saved into R, G and B channel with an Alpha of 1.0


•G

Computation for Input Green channel only, saved into R, G and B channel with an Alpha of 1.0


•B

Computation for Input Blue channel only, saved into R, G and B channel with an Alpha of 1.0


•A

Computation for Input Alpha channel only, saved into R, G and B channel with an Alpha of 1.0